The PC Graphics Handbook




Key features
- •U
- •s
- •e
- •d
- •B
- •2D and 3D graphics programming for Windows and DOS
- •Device-independent graphics
- •Mathematics for computer graphics
- •Graphics algorithms and procedural operations
- •PC video systems architecture, including its history and development
- •High-end graphics systems and coprocessors
- •Artificial life
- •Virtual reality
- •Animation techniques for simulations and video games
- •VGA, SuperVGA, and VESA
- •Device drivers
- •Graphics and animation primitives The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.
BrandBrand: CRC Press
CategoryGraphics & Design
The PC Graphics Handbook
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