The PC Graphics Handbook

The PC Graphics Handbook
The PC Graphics Handbook
The PC Graphics Handbook

Key features

  • U
  • s
  • e
  • d
  • B
  • 2D and 3D graphics programming for Windows and DOS
  • Device-independent graphics
  • Mathematics for computer graphics
  • Graphics algorithms and procedural operations
  • PC video systems architecture, including its history and development
  • High-end graphics systems and coprocessors
  • Artificial life
  • Virtual reality
  • Animation techniques for simulations and video games
  • VGA, SuperVGA, and VESA
  • Device drivers
  • Graphics and animation primitives The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.

The PC Graphics Handbook

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