The PC Graphics Handbook

The PC Graphics Handbook
The PC Graphics Handbook
The PC Graphics Handbook

Key features

  • •U
  • •s
  • •e
  • •d
  • •B
  • •2D and 3D graphics programming for Windows and DOS
  • •Device-independent graphics
  • •Mathematics for computer graphics
  • •Graphics algorithms and procedural operations
  • •PC video systems architecture, including its history and development
  • •High-end graphics systems and coprocessors
  • •Artificial life
  • •Virtual reality
  • •Animation techniques for simulations and video games
  • •VGA, SuperVGA, and VESA
  • •Device drivers
  • •Graphics and animation primitives The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.

The PC Graphics Handbook

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