The Game Maker's Companion (Technology in Action)

The Game Maker's Companion (Technology in Action)
The Game Maker's Companion (Technology in Action)
The Game Maker's Companion (Technology in Action)

Key features

  • U
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  • d
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  • Learn the fundamentals of how to create platform games with nature’s first platform game character: Fishpod.
  • Discover how to recreate the classic 90’s platform game Zool (Ninja of the Nth Dimension) entirely using drag-and-drop programming.
  • Learn how to extend and improve upon the drag-and-drop functionality of Game Maker using GML scripts.
  • Follow the design of the atmospheric platform-adventure game Shadows on Deck from original concept to a completed vertical slice of gameplay.
  • See how professional designers create engaging storylines with believable characters.
  • Learn how to modify the Shadows on Deck artwork to include in your own games.
  • Experience a practical journey into game development which has been unparalleled since The Game Maker’s Apprentice.
  • Gain access to professional game resources from Shadows on Deck which you are free to use in your own Game Maker games.
  • Greetings, Game Maker
  • Platform Beginnings: An Idea with Legs
  • Zool: Taking It to the Nth Dimension
  • Empowerment: Sliding Ninjas
  • Krool’s Forces: Sweetening the Challenge
  • Fighting Talk: The Empower Strikes Back
  • Game Design: “Shadows on Deck”
  • Storytelling in Theory
  • Storytelling Applied
  • Of Mice and Pen: Pirate Art
  • GML: From Ninja to Pirate
  • Rogues’ Rendezvous: Vertically Sliced
  • The Story Begins
  • Feature Reference
  • Rogues’ Rendezvous: Dialogue

The Game Maker's Companion (Technology in Action)

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