Fluid Simulation for Computer Graphics

Fluid Simulation for Computer Graphics
Fluid Simulation for Computer Graphics
Fluid Simulation for Computer Graphics

Key features

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle–voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
  • Adds new discussions on meshing, particles, and vortex methods

Fluid Simulation for Computer Graphics

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