Computer Graphics Through OpenGL: From Theory to Experiments

Computer Graphics Through OpenGL: From Theory to Experiments
Computer Graphics Through OpenGL: From Theory to Experiments
Computer Graphics Through OpenGL: From Theory to Experiments

Key features

  • •30 more programs, 50 more experiments, and 50 more exercises
  • •Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
  • •Coverage of:
  • •Vertex buffer and array objects
  • •Occlusion culling and queries and conditional rendering
  • •Texture matrices
  • •Multitexturing and texture combining
  • •Multisampling
  • •Point sprites
  • •Image and pixel manipulation
  • •Pixel buffer objects
  • •Shadow mapping
Category3D Graphics

Computer Graphics Through OpenGL: From Theory to Experiments

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