Computer Graphics Through OpenGL: From Theory to Experiments

Computer Graphics Through OpenGL: From Theory to Experiments
Computer Graphics Through OpenGL: From Theory to Experiments
Computer Graphics Through OpenGL: From Theory to Experiments

Key features

  • 30 more programs, 50 more experiments, and 50 more exercises
  • Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
  • Coverage of:
  • Vertex buffer and array objects
  • Occlusion culling and queries and conditional rendering
  • Texture matrices
  • Multitexturing and texture combining
  • Multisampling
  • Point sprites
  • Image and pixel manipulation
  • Pixel buffer objects
  • Shadow mapping
Category3D Graphics

Computer Graphics Through OpenGL: From Theory to Experiments

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