Computer Graphics Through OpenGL: From Theory to Experiments




Key features
- •30 more programs, 50 more experiments, and 50 more exercises
- •Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
- •Coverage of:
- •Vertex buffer and array objects
- •Occlusion culling and queries and conditional rendering
- •Texture matrices
- •Multitexturing and texture combining
- •Multisampling
- •Point sprites
- •Image and pixel manipulation
- •Pixel buffer objects
- •Shadow mapping
Category3D Graphics
Computer Graphics Through OpenGL: From Theory to Experiments
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