OpenGL 4 Shading Language Cookbook - Second Edition


Key features
- •Discover simple and advanced techniques for leveraging modern OpenGL and GLSL
- •Learn how to use the newest features of GLSL including compute shaders, geometry, and tessellation shaders
- •Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and more
- •Clear, easy-to-follow examples with detailed explanations and full, cross-platform source code available from GitHub
- •Compile, debug, and communicate with shader programs
- •Use new features of GLSL 4 such as subroutines, sampler objects, and uniform blocks
- •Implement core lighting and shading techniques such as diffuse and specular shading, per-fragment shading, and spotlights
- •Use textures for a variety of effects including cube maps for reflection or refraction
- •Implement screen-space techniques such as HDR, bloom, blur filters, order-independent transparency, and deferred shading
- •Utilize noise in shaders
- •Use shaders for animation
- •Make use of compute shaders for physics, animation, and general computing
- •Learn how to use new OpenGL features such as shader storage buffer objects, and image load/store
BrandPackt Publishing
CategoryGraphics & Design
OpenGL 4 Shading Language Cookbook - Second Edition
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